Linear Life
ROLE
Producer, Game Designer, Game Developer, Programmer, VFX Artist
DESCRIPTION
Linear Life is an Adventure RPG game about the life story of academic stress and parental pressure. With a key Drawing Mechanic and Puzzle Gameplay, explore the story hidden within the game, and uncover the truth behind character's locked away dreams!
View Game: https://nuomi-mochi.itch.io/linearlife
PRODUCTION TIME
Aug 2024 - Nov 2024 (14 weeks)
GENRE
Game
PROJECT TYPE
Group project (Group of 3)
DESIGN
Role(s) and Responsibilities:
Game Production:
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Maintained timelines and milestones.
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Communicated with each teammate and checked their progress.
General Game Design:
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Mocked up each level scene (Greybox levels).
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Scripted the first draft for the dialogue.
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Provide the mini-game ideas.
Animation & VFX:
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Mocked up the first draft for the character's animation.
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Connected Animation Clips into Animator Controller in Animator.
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Added particles and effects within the game.
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Added a particle effect for cursor changes.
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Inverted colors during attacked.
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Adjusted transparency when an object blocks the protagonist.
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Modified the Line Renderer’s color, texture, and thickness.
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Programming:
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Designed drawing mechanic.
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Created self-contained database to record graphic shapes.
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Developed a Unity Tool to ensure shape detection works in a WebGL game.
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Designed battle system.
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Designed multiple mini-games function.
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Designed customization options for name, outfit, and pencil color.
Technical Develop


VFX

Game Design
































