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Linear Life

ROLE

Producer, Game Designer, Game Developer, Programmer, VFX Artist

DESCRIPTION

Linear Life is an Adventure RPG game about the life story of academic stress and parental pressure. With a key Drawing Mechanic and Puzzle Gameplay, explore the story hidden within the game, and uncover the truth behind character's locked away dreams! 

View Game: https://nuomi-mochi.itch.io/linearlife

Unity-min.png

PRODUCTION TIME

Aug 2024 - Nov 2024 (14 weeks)

GENRE

Game

PROJECT TYPE

Group project (Group of 3)

DESIGN

​Role(s) and Responsibilities: 

Game Production:

  • Maintained timelines and milestones.

  • Communicated with each teammate and checked their progress.

General Game Design:

  • ​Mocked up each level scene (Greybox levels).

  • Scripted the first draft for the dialogue.

  • Provide the mini-game ideas.

 

Animation & VFX:

  • Mocked up the first draft for the character's animation.

  • Connected Animation Clips into Animator Controller in Animator.

  • Added particles and effects within the game.

    • Added a particle effect for cursor changes.

    • Inverted colors during attacked.

    • Adjusted transparency when an object blocks the protagonist.

    • Modified the Line Renderer’s color, texture, and thickness.

Programming:

  • Designed drawing mechanic.

    • Created self-contained database to record graphic shapes.​

    • Developed a Unity Tool to ensure shape detection works in a WebGL game.

  • ​Designed battle system.

  • Designed multiple mini-games function.

  • Designed customization options for name, outfit, and pencil color.

Technical Develop

VFX

Game Design

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